Build your company
Nine classes and their specs. Tanks hold the front, healers reach the allies ahead of them, and every class brings a buff to the whole party.
Gather a fellowship, plan the fight, and watch it unfold. A fantasy party auto-battler where every choice you make at the campfire decides the battle.
Your company takes on Marten Vane in the Hollow Mines. Every swing, spell and shot plays out on its own.
You don’t control the swords. You choose who carries them. Recruit heroes, arrange the line, gear them up, then watch your plan meet the enemy.
Nine classes and their specs. Tanks hold the front, healers reach the allies ahead of them, and every class brings a buff to the whole party.
Every boss favours some parties and punishes others. Fire heals one, frost shatters him. Read the intel, swap heroes, try again.
Each zone is a hand-inked map of quests, packs, elites, camps and secrets, ending at a dungeon with its own story and reward.
The weapon in a hero’s hand is the one they wear. Swords swing, bows draw, guns kick. Frost, ember and shadow gear glows.
Primary and secondary professions, from Engineering bombs to Runecarving and Starweaving. Learn what fits your build.
Two factions, two campaigns. Where their roads cross, war parties wait in ambush.
Line up your five heroes. Position 1 takes the hits, healers cover the allies ahead of them, and every card shows exactly what that hero carries: weapon, armour, trinkets, food and potion.
Drag to rearrange, drop gear on a hero to equip it, and spend gold in the camp shop.

Before every fight, the boss intel tells you what you’re walking into: who stands with the boss, what they do, and a live forecast of your odds.

Then let them loose. Shields flare, spells fly and bosses call their big moves, so you can see exactly why a fight was won or lost. Speed it up, pause it, or skip to the result.
The Enlightened campaign takes your company from the woods of Elmvale through Westmeadow and the Redstone Hills to the moonlit forest of Ashgrove. A second campaign is on its way, and where the two cross, nobody travels safely.
Press Play now. The game runs right here in your browser: nothing to download or install, no account.
Pick a class, a fighting style and a people, give them a name, and set out from Elmvale Forest.
Your adventure saves automatically in this browser. To move it to another computer, press Esc, open Saves and export it.
Best with a mouse and keyboard on a laptop or desktop. Press Esc in game for settings, keybinds, fullscreen and saves.